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This applet calculates the last shortest path maps of a polygonal scene and the shortest path touching all polygons subsequently.
Please click the button to start the applet.
The programs starts the Editor first.
In it you can draw convex polygons or add triangles by pushing "Add Polygon".
After completing/adding a polygon it can still be edited.
Every polygon has to be convex. Non convex polygons are deleted when they are closed.
A right click opens a dropdown menu which lets you define start and target points.
After positioning all polygons in the scene, the button "Edit Order" lets you determine their order.
The order can be set in 3 different ways:
Start and target points have to be defined here at the latest.
The "Edit Polygons" button lets you edit the polygons again, but the determined order is discarded and has to be set again after.
After the order is set the button "Zur Berechnung" starts the simulation and calculation of the LSSPMs and the path.
The following options allow you to toggle several display elements: