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Class Summary |
| AllocationPanel |
A panel, where the settings for the memory allocation can be done. |
| DisplayTextField |
DisplayTextField is a textfield that isn't editable and only to display
values. |
| EditIntegerTextField |
EditIntegerTextField is an editable textfield, that only allows to insert
numeric characters (0,1,...9). |
| GUI |
GUI creates a frame and places all GUI-component in this frame.
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| GUIColors |
This class only contains the color definitions for the GUI-components |
| InputAutoPanel |
Provides buttons to auto process a requestString and shows the next
request. |
| Keyboard |
A keyboard is a panel that contains some buttons with text and
actionListeners. |
| KeyboardButton |
In this class is the Graphical User Interface created.
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| MemoryDrawPanel |
The MemoryDrawPanel is a panel without any components and used to visualise
the memory allocation by drawing into the graphics context with the
default method 'paintComponent'. |
| MemoryTable |
MemoryTable is another view to the memory.
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| MessagePanel |
The MessagePanel shows messages to the user. |
| PressButton |
This is a normal button with a special initialization to make the
normal code shorter. |
| RequestPanel |
This class is a panel, where the settings for the memory request
can be done. |
| RequestTable |
RequestTable is another view to a RequestSequence. |
| RowHeaderRenderer |
This class is used for rendering table cells. |
| StatusPanel |
This panel displays the status fields, the buttons for language-switching and
the input field for drawing delay. |